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Bot Stoppers Playtest!

Bot Stoppers is now available for playtest both for the XBox 360 at the XNA App Hub and the PC by downloading directly through here.  Leave us your feedback via comments below, email or at the App Hub!  Thanks!

 

Everyday he's creepilin

 

Bot Stoppers Update

Sorry for the lack of updates, so lets just get right to it. POW is kicking some ass with Bot Stoppers; adding new features, artwork for enemies, backgrounds, effects, and animations. Currently our hotshot programmer is coding an enemy AI, a femme robot capable of flipping around the player and shocking him with a bolt arm.

Below the video are some Pros and Cons of making 2d animation within a 3d program

Pros and Cons of making a 2d animation in 3d software package:


Pros:
1. IK tools for limbs and skeleton, very handy and fast
2. Smooth deformations of bodyparts if painted correctly
3. No need to redraw every frame like flash or hand animation
4. Easy editing of keyframes and graph curves, fine tuning animation
5. You can build your own rig, a toy doll for you and others to use
6. Mel scripts and "Set Driven Key" for custom switches and details
7. With clever constraints and texturing, you can store a whole sprite sheet on a single textured object...
8. Copy pasting weights onto other limbs saves time
9. You dont have to model a full body, just flat cut out limbs

Cons:
1. render times
2. Complicated animations such as characters rotating might require extra sprites/angles of body parts. Hiding and unhiding these are a pain.
3. Can be rigid at times, all animation is mainly rotation that doesnt have Z depth
4. Weight painting can be time consuming
5. Bodyparts need to be cut out
6. Bending areas like elbows, knees, torsos and necks require special mesh flow/geometry
7. Additional effects like sparks, blood and smoke need to be added post to the render frames in another package IF you dont know how to use particles and etc within the main 3d package (we generally dont)
8. Polygons are still subject to shading anomalies like regular 3d objects if the mesh is twisted/compressed too much

9. Unless you have a sure fire way of importing into XNA, your custom rig in most cases will not work with XNA unless you built it with XNA in mind from the start. In many cases you might need to export each frame seperately and combine within XNA as a sprite sheet.

KEEP KICKING ASS!

 

Spontaneous Photoplasmic Energy Production for Multiple Ass kicking

The team at pow is pretty deep within development of Bot Stoppers. Lots of sweet stuff is being done, as well as new goodies coming down the pipeline. Take a peep at an animation of our main character charging some energy for a special move. (the animation is lower quality for preview purposes and to tickle your appetite).

We are also working on some new stuff in the game; new melee combos, special abilities like chargable moves, army spewing dropships full of electronic hatred and more.

Keep an eye on us, or we might just incinerate you with some kind of energy blast thing.
 

 
 

Announcing Bot Stoppers for the Xbox 360!

We'd like to announce our next game, "Bot Stoppers", a robot zombie bashing brawler, coming soon to Xbox Live Indie Games!  The first trailer after the break!

Background music is titled "Lose Control" from the "I Think It's Gonna Rain" EP by Redshirt Theory. Check him out!

 
 

Smoke Animation Pack 1

Inside there are 4 sets of smoke animations, each set with individual 512x512 PNG images for you to put together in a sprite sheet for your game using your own processes or a sprite sheet packer such as this.

These animations are of smoke effects.

As listed below, this resource is being provided under an "Attribution" license.  This means you are free to use it for any purpose as long as "Pow Studios" is given credit.

(the black background in the following preview images are not in the final frames)

 

Fire Animation Pack 1

Inside there are 4 sets of fire animations, each set with individual 512x512 PNG images for you to put together in a sprite sheet for your game using your own processes or a sprite sheet packer such as this.

These animations are of fire effects and projectiles.

As listed below, this resource is being provided under an "Attribution" license.  This means you are free to use it for any purpose as long as "Pow Studios" is given credit.

(the black background in the following preview images are not in the final frames)

 

Electricity Animation Pack 1

Inside there are 4 sets of electricity animations, each set with individual 512x512 PNG images for you to put together in a sprite sheet for your game using your own processes or a sprite sheet packer such as this.

These animations are of electricity effects and projectiles.

As listed below, this resource is being provided under an "Attribution" license.  This means you are free to use it for any purpose as long as "Pow Studios" is given credit.

(the black background in the following preview images are not in the final frames)

 

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This work is licensed under a Attribution Creative Commons license